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AI Insights · Timothy · July 2022

Top 5 Entertainment Mascot Games in Croatia Q2 2022

Discover the performance trends of the top 5 entertainment mascot games in Croatia during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games in Croatia Q2 2022

In Q2 2022, the top 5 entertainment mascot games in Croatia saw various trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these popular apps, based on data from Sensor Tower.

Sonic Forces PvP Racing Battle from SEGA experienced a notable increase in weekly revenue, peaking at $150 in early May before stabilizing around $70-$96 in June. Weekly downloads for the game saw a peak in mid-April with 2.7K, followed by a gradual decline to 807 by the end of June. The number of weekly active users also reflected this trend, starting at 4.8K at the end of March and reaching a peak of 11.5K in early May before declining to 7.3K by the end of June.

Sonic Dash: Fun Endless Runner, also from SEGA, showed a steady increase in weekly revenue, starting at $19 at the end of March and peaking at $102 by the end of June. Weekly downloads peaked in mid-April at 1.6K, followed by a decline to 659 by the end of June. The app maintained a relatively stable number of weekly active users, peaking at 11.9K in mid-April and ending the quarter at 8.8K.

Minion Rush: Running game by Gameloft had a fluctuating revenue pattern, with a peak of $55 at the end of May and a notable increase to $41 by the end of June. Weekly downloads for the game peaked at 1.1K in late June, with a low point of 380 in early May. The active user base for Minion Rush showed a peak of 2.7K in mid-April, with a resurgence to 2.3K by the end of June.

Sonic Dash 2: Sonic Boom, another title from SEGA, saw varied weekly revenue, with a significant peak of $62 in mid-April and a drop to $6 by the end of June. Weekly downloads peaked at 825 in mid-April and showed a steady decline to 291 by the end of June. The active user count followed a similar pattern, peaking at 3.2K in mid-April and decreasing to 1.7K by the end of June.

Crash Bandicoot: On the Run! from King showed a consistent weekly revenue pattern, peaking at $57 in mid-April and stabilizing around $7-$26 in June. Weekly downloads for the game were highest in mid-April at 510 and saw a decline to 246 by the end of June. The app maintained a relatively stable active user base, peaking at 9.8K in mid-April and ending the quarter at 9.2K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022